MarsCon 2006
fishies got lights, too one fish, one light
things that go bump in the night

More D&D

RPGA EVENT DESCRIPTIONS:
Come by the GREAT WALL and sign up for these great games as soon as you can!

SHL6-01: Blood and Rain:
by Jeffery A. Dobberpuhl
For five long years, the Shield Lands bought every inch of land reclaimed from Iuz in blood. The price was worth it. The men and women of the Shield Lands are now free from plague and have hope. But now, new evils surface requiring new heroes... Beginning a story spanning three years, this adventure tells the tale of betrayal amidst the pain of blood and rains bittersweet tears. A Shield Lands regional adventure for APL2-10 (characters level 1 through 12).

SHL5-01: A Dirty Little Job:
by Jeffrey A. Dobberpuhl
The Shield Lands have survived much. Now, as the plague known as the Black Breath sweeps the nation, adventurers are sent on a quest to find a cure. The first leg of their journey brings them to Bright Sentry where they must seek out an old friend and enlist her aid. A Shield Lands regional adventure for APL2-6 (characters level 1 through 8).).

SHL5-02: As Long as We're Here:
by Gregory J. Amendola & Al Schmidt
As an old friend departs to determine how to cure the Black Breath disease, you are invited into Bright Sentry. Much has changed here since the onslaught of disease, and outsiders are rarely allowed inside. A Shield Lands regional adventure for APL2-6 (characters level 1 through 8).

SHL5-03: The Book of Dark Alchemy:
by Jeffrey A. Dobberpuhl
Plague ravages the Shield Lands. As the population weakens, reports are that the forces of Iuz are growing stronger. The party has an opportunity to secure part of the cure but to do so, they must face evils best left sleeping... An adventure for hearty adventurers who are not afraid of sacrificing themselves for the good of the Shield Lands. A Shield Lands regional adventure for APL2-8 (characters level 1 through 10).

SHL5-05: The Man from D.Y.V.E.R.S:
by Jeffrey A. Dobberpuhl
The Shield Lands needs a mighty artifact dedicated to Hextor. The artifact is necessary for a ritual that will hopefully end the plague known as the Black Breath of Iuz! Unfortunately, it is currently in the hands of one of Dyvers' best loved agents: his goal? To destroy this artifact! Can the adventurers of the Shield Lands defeat... The Man from D.Y.V.E.R.S .? A Shield Lands regional adventure for APL2-8 (characters level 1 through 10).

SHL5-06 - Running out of Time:
by Greg Amendola and Al Schmidt
Time is of the essence. A siege army of Iuz minions began a new offensive against the Shield Lands several months ago, bringing with them a devastating plague which has now spread to the farthest corners of the Shield Lands. The race for the cure continues... A Shield Lands regional adventure for APL2-8 (characters level 1 through 10).

SHL5-07: Where the Pirates Arrrre:
by Christopher J. Banks
A notorious pirate has been raiding the newly reclaimed lands around Scragholme Island. The fledgling Shield Lands navy has been unable to catch the murderous brigand and the people cry out for someone to find and rid them of the pirate. A Shield Lands regional adventure for APL6-12 (characters level 4 through 14).

SHL5-08: On Solid Grounds:
by Christopher J. Banks
The Black Breath of Iuz is a terrible affliction that has ravaged the Shield Lands for nearly a year now. As the plague moves across the lands, wiping out peasant and noble alike, hope fades from the once proud eyes of the Shield Landers. But, in a sea of darkness rests a glimmer of hope. A cure for the plague may exist. A specially selected army regiment has been instructed to travel to the mysterious Sidhee forest in hopes of finding this cure. A Shield Lands regional adventure for APL6-12 (characters level 4 through 14).

Shield Lands Intro Modules:
There are several Shield Lands Introductory Modules available for 1st-level characters. If you're starting a new character or are new to the campaign, sign up for one or more of these introductory adventures. Typically, three Intro modules will advance your character to 2nd-level.

COR5-18: Kusnir:
by Stuart Kerrigan
The Lady of Fate is a cruel and terrible mistress, but some scholars believe that she also has a sense of irony. Kusnir is one such example - where the slavers are now the slaves. Part One of "Under an Iron Fist." A one-round Core adventure set in the Hold of the Sea Princes for APLs 2-8 (characters level 1 through 10).

COR5-19: Retribution:
by Christopher Wills
An old map purporting to show the location of a hitherto unknown tomb and an eccentric cartographer have sent you tramping around the Cairn Hills for a week of fruitless searching. Your expedition ending in failure you have returned to the Free City; perhaps there adventure can be found! A one-round Core adventure set in the Free City of Greyhawk for APLs 2-8 (characters level 1 through 10).

Thanks go again to the RPGA!

--The Gaming Overlords


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© 2005 FenSF, Inc. All Rights Reserved. This page last revised April 09 2015 22:22:49.


MarsCon 2006
March 3-5, 2006
Holiday Inn Select, Bloomington, MN


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